SWOS United
Welcome, Guest. Please login or register.
Did you miss your activation email?
08 September 2010, 01:27:46

Login with username, password and session length
Search:     Advanced search
Offline rulez!
69391 Posts in 3981 Topics by 5324 Members
Latest Member: lu2cz
* Home Help Login Register
+  SWOS United
|-+  Sensible (World of) Soccer
| |-+  Sensible Soccer 2006
| | |-+  Sensible Soccer 2006 - Mod/Editors Community Read Here...
Pages: [1] 2 3 ... 8
Print
Author Topic: Sensible Soccer 2006 - Mod/Editors Community Read Here...  (Read 22683 times)
CATS
Sensibly Addicted
Professional
**
Offline Offline

Posts: 171



WWW
« on: 01 June 2006, 21:40:21 »

Just a note to all to say that after downloading the Demo, I've already been taking a look around and have opened textures for footballs, pitchside adverts, pitch & sky textures etc. Maybe some of you guys have too; but just thought I'd post to show the rest of the community.







Also got the sound effects open...



I won't attempt to do much though before I have the full game, as I won't really know what kind of stuff people want editors for until then.

Any ideas, suggestions or comments from people who also want to work on Sensi 2006 mods - please post in here Smiley
Logged


CATS :: Software Developer :: Nintendo Fan :: SWOS Addict
BHA4EVER
Trial Player

Offline Offline

Posts: 16


« Reply #1 on: 01 June 2006, 23:24:07 »

I just did the same thing in regards to the graphics, certainly looks like it'll be a game with potential to alter alot of stuff as in PES. First up getting that CAM to not zoom in and out so much, looking at that now
Logged
Sganton
Reserve Player
*
Offline Offline

Posts: 66


WWW
« Reply #2 on: 02 June 2006, 07:26:56 »

Hi CATS!

Great Job! Everything looks promising. I will be creating a SS06 update with the best teams from throughout europe. it would be interesting to see Champions league ads features in the stadiums. Let me know if you are interested and as soon as the game is released we can see what can be done.

I also wander whether it owuld be worthwhile to create the World Cup ads as well since on the 9th the WC kicks off!

S
Logged
swoozh
Team Captain
***
Offline Offline

Posts: 467


I'ma Dapper Dan man!


« Reply #3 on: 02 June 2006, 08:42:22 »

Would be cool to se a ad. for SensibleSoccer.de Cheesy
Logged
RedThunder
Trial Player

Offline Offline

Posts: 9


« Reply #4 on: 03 June 2006, 18:31:42 »

Just a note to all to say that after downloading the Demo, I've already been taking a look around and have opened textures for footballs, pitchside adverts, pitch & sky textures etc. Maybe some of you guys have too; but just thought I'd post to show the rest of the community.







Also got the sound effects open...



I won't attempt to do much though before I have the full game, as I won't really know what kind of stuff people want editors for until then.

Any ideas, suggestions or comments from people who also want to work on Sensi 2006 mods - please post in here Smiley

What file contains the above DDS files and how do view inside said file.

I use photoshop and can view and edit DDS files but can find the ones above.

Regs

RT
Logged
RedThunder
Trial Player

Offline Offline

Posts: 9


« Reply #5 on: 03 June 2006, 18:32:57 »

Oh yeah. I would help with creating a  few world cup banners etc.

:-)
Logged
CATS
Sensibly Addicted
Professional
**
Offline Offline

Posts: 171



WWW
« Reply #6 on: 03 June 2006, 20:03:36 »

Okay, the ads are in the \environ\stadia\ad.big file.

I'm having significant problems updating them though, as it seems the exported file has to equal the size of the original image. Even using Photoshop with the NVidia plugin for dds textures and saving the dds file as it was originally imported makes it slightly too big - meaning the textures just revert back to the originals in the game. Will have to do a bit more work.
Logged


CATS :: Software Developer :: Nintendo Fan :: SWOS Addict
RedThunder
Trial Player

Offline Offline

Posts: 9


« Reply #7 on: 03 June 2006, 20:20:01 »

OK. I'll start looking into it  as well.

What proggy do you use to get into the "Big" files ?

RT
Logged
CATS
Sensibly Addicted
Professional
**
Offline Offline

Posts: 171



WWW
« Reply #8 on: 03 June 2006, 20:25:03 »

I improvised by presuming other releases published by Codemasters would perhaps encourage the same method of using *.big files... I did this rather than attempt to write the program to open up the .big file myself - always nice and timesaving if somebody's already done the work before you.

Luckily enough, Colin McRae Rally 3 used this "big" file method and somebody created a piece of software called iripper to grab the textures and various other files from it.

You can download iripper here (750K ZIP file)
Logged


CATS :: Software Developer :: Nintendo Fan :: SWOS Addict
MadMmike
Trial Player

Offline Offline

Posts: 20


« Reply #9 on: 03 June 2006, 22:59:16 »

Hey guys what about an editor for the real names?  Huh
Logged
Sganton
Reserve Player
*
Offline Offline

Posts: 66


WWW
« Reply #10 on: 04 June 2006, 09:19:20 »

The team names can be edited by the in-game name editor.

It is only a metter of time after the game is released that real names will be available.

S
Logged
MadMmike
Trial Player

Offline Offline

Posts: 20


« Reply #11 on: 04 June 2006, 10:45:01 »

YES !!  Cheesy

Thats what i wanted to hear!!  Shocked

Because belleck sucks  Wink
Logged
Penleeki
Trial Player

Offline Offline

Posts: 18


« Reply #12 on: 04 June 2006, 12:32:33 »

Thank god most of the data files are uncompressed, hope they stay this way in the full version.
For the impatient:
open worlddat/NamesNW.bin in a text editor and find/replace any player names that are bugging you

also.. open view.ini in a text editor and swap everything under [sensi new] for what is under [sensi classic].. Now you can actually see where to hit the ball for a corner.
The ini files are pretty straightforward, so you can tweak the camera to EXACTLY how you like it (high resolution on a big monitor hugely zoomed out looks amazing).
Logged
FlowNeppets
Trial Player

Offline Offline

Posts: 2


« Reply #13 on: 04 June 2006, 14:57:24 »

I wonder if it will be possible to model new stadiums etc. Would be really interestet in doing that.

I also wonder if sensi 2006 will be modable to the point that someone codes a swos like manager career. I heard the new career isnt a managergame like in swos which sucks Sad
Somehow this kills a bit my enthusiasm for sensi 2006 before i have even played it.
Logged
CATS
Sensibly Addicted
Professional
**
Offline Offline

Posts: 171



WWW
« Reply #14 on: 04 June 2006, 15:40:10 »

Funny you should say that Flow. For Geoff Crammond's Grand Prix games (of which I was a member of the editing community before it died of death) you used to be able to download a career program that would log which team you drove for, your results from the game, then make you offers of drives for the following season etc etc.

As soon as I saw Sensi 06 wouldn't have the career option in the traditional sense, I immediately thought of making a career program like I mentioned above but for your football management career. Consider it very much in the pipeline.
Logged


CATS :: Software Developer :: Nintendo Fan :: SWOS Addict
Pages: [1] 2 3 ... 8
Print
Jump to:  

Powered by SMF 1.1.7 | SMF © 2006-2008, Simple Machines LLC
(p) SensibleSoccer.de 2004-2008